Chapter 186: Campaigning for Sheriff
Player 2 spoke unhurriedly and methodically; everyone listened intently.
“Players 3 and 7 are both off-Sheriff, but checking one first yields different outcomes. In Player 8’s eyes, 6 and 9 are both wolves. If 7 is good, then 3 might be a wolf. But if 7 is a wolf, not only can we define 3’s identity, we can also define 5’s.
If 6 and 7 are both wolves, can’t we tentatively accept 5 for now? Two birds with one stone. So checking 7 is far better than checking 3—the Seer’s perspective becomes wider. I’m siding with Player 11. Player 12 is a good person and should be recognized; Player 9 is a good person for now—because we can’t rule out 8 and 9 being wolves with a wolf-on-wolf check—so as good guys we should still keep our guard up…”
Xu Huazhang gave a helpless little smile. His baby gave him a playful tap.
“Player 10’s self-clear was solid; I can accept him. I’m good. If Player 1 were also good, then 9, 10, 11, 12, 1, and 2 would be six good in a row—obviously impossible. Add that Player 1 has sided wrongly, so he looks very wolfy.
In sum: I’m siding with Player 11. The only wolves I can confirm right now are Players 8 and 1. Player 6 looks wolfy but can queue at the back of the wolf pool. Open one more wolf off-Sheriff; I can’t read the rest yet. Done.”
The corners of Xu Huazhang’s lips lifted. Good—his baby was on the good side.
[Player 4, your turn]
Player 4 blustered, “Player 2 was excellent! His take on the Sheriff flow—whether to check 3 or 7—was a sharp angle that really opened my eyes. Just for that out-of-the-box mindset, I peg him as good. I don’t think a wolf would reason like that. So I’m also siding with Player 11.
Everyone before me—whether they sided with 8 or 11—accepted Player 10. I won’t be special; if I am, people will mark me wolf.
But by Player 2’s analysis, if 1 and 8 are both wolves, then we need two more wolves among 3, 4, 5, 6, 7. I’m not a wolf, so that’s two among 3, 5, 6, 7. With 3 and 7 off-Sheriff, open one wolf there, and one more between 5 and 6. Player 5 hasn’t spoken yet; I can’t call him wolfy out of thin air.
Player 6’s speech wasn’t good; I’m unsure about him—he gets a question mark. Player 9 is a revived good person, so of course I accept him. Wolf-on-wolf red checks are too risky; one misstep and they’re doomed. 9 should be good—his speech was decent—so his identity is definitely higher than 6’s. Done.”
[Player 5 speaking]
“Thanks for going easy on me, Player 4. I’m not a wolf—I’m good. You recognized me; I’ll return the favor and recognize you. As for sides, I want to side with Player 8.
Player 8 threw a red check to a later seat—red checks carry more weight than gold. If he were a bluffing wolf, wouldn’t he fear tagging a special? Besides the Seer and Witch, both Hunter and Idiot can self-confirm. If Player 9 self-confirms, Player 8 is finished. That’s why I say Player 8 looks very much like the real Seer…”
Mu Lantu couldn’t help considering: the wolf team knows who they knifed—Player 9—so barring surprises, last night was a no-kill night and 9 is saved. Would Player 8 dare check and kill a saved good person? Is the wolf team fishing for the Witch, or is 8 truly the Seer?
Mu Lantu shook his head. Huazhang couldn’t be a wolf. If he were, he’d deliberately leave a flaw for Mu Lantu to catch. So Player 8 must be trying to bait the Witch.
He had to hide his own identity and avoid drawing the wolves’ attention. If they killed him before he used his poison, that vial would be wasted.
He replayed his own speech—he hadn’t leaned too hard into defending 9; in fact he’d tapped him lightly. The wolves shouldn’t suspect he’s the Witch this quickly. They might even mistake Player 4 for the Witch.
Player 5 continued: “Don’t forget, Player 9 was checked and killed and didn’t reveal a role—that’s odd. If you take a red check, you should claim; otherwise, why should anyone trust you’re good?
Player 9’s behavior strengthens Player 8’s Seer face. If 8 is Seer, then 9 and 11 are wolves, 6 looks very wolfy, and since Players 12 and 2 both sided with 11, they look quite wolfy too. Players 3 and 7 are off-Sheriff—no comment for now. Done.”
[Sheriff campaign speeches concluded. Off-Sheriff players, please vote.]
At once, Players 3 and 7 became the focus of everyone’s attention.
Mu Lantu’s heart leapt into his throat.
The Sheriff’s badge belongs with the good side. If both 3 and 7 were wolves, they could both rush their votes to Player 8. If the badge fell into 8’s hands, the good camp would be on the back foot.
Ten seconds flashed by.
Player 3 voted for Player 8. Player 7 voted for Player 11.
Mu Lantu could live with that.
Players 8 and 11 would now enter a PK round—one more speech each. After the PK, everyone except 8 and 11 could cast Sheriff votes.
The judge said: [Player 11, please speak.]
Player 11’s voice carried a new weight. “Player 3 voting for Player 8 was within my expectations—after all, he was in 8’s Sheriff flow. But I am the real Seer. I’ve opened the perspectives I should and run the logic I should. I thought both 3 and 7 would recognize me.
Since not, I’ll re-analyze to win you over. First, I’m changing my Sheriff flow to check 1 and 5. Whether you side me or 8, Player 6 has been pointed into the wolf pool by many already—no need to check him. Player 6, if you’re good, clear yourself properly; if you’re a wolf, pretend I said nothing.
Before Player 1 even spoke, he already looked wolfy; siding with 8 made him wolfier. And look at the wolf pool he named—6, 9, 11, 12. Forget 6 for the moment—let’s talk about 12. If I dared to give 12 a good check, that means I’m not worried about 12 turning on me. Either 12 and I are both good, or we’re both wolves, or I’m a wolf buttering up a good 12.
If 12 and I were both wolves, it’d be enough to protect just 12. Why would I overtly protect 9 too and expose another teammate? I should instead push the ‘8 and 9 are wolves with a wolf-on-wolf red check’ narrative and fight to oppose 9, so I could really protect him. And if I were a wolf courting 12’s favor, once I had it I’d be heavily advantaged—so I wouldn’t also shield 9 and weaken my advantage.
As for Player 9’s speech—on its own merits, he was the first to say Player 8’s kill-instinct was too heavy. I agree Player 6 looks wolfy, but 8 didn’t even check him and still hard-pushed him out—that’s ‘god’s-eye’ behavior. Who has god’s eye? Wolves.
Think it over carefully, especially you, Player 10. No matter which side you’ve favored so far, everyone’s accepted you as good. Ask yourself—how could I possibly be a wolf?
Player 5 sided with 8 because a red check hits harder. Brother, that’s not fair to me. I also checked a later seat, but 12 truly came back gold—should I lie and say he’s a red check? That would be chaos.
As Seer I can only check nearby; reaching too far gets me accused. Luckily I checked 12. If I had checked 10, the judge would have announced that I speak after 10—so it’d look like giving gold to someone who’d already spoken, as if I’m checking in broad daylight. You’d trust me even less.
So that can’t be your reason to reject me. My current wolf pool is 1, 3, 5, 8. Time’s almost up—vote for me. One more time: 12 is good; 1 and 5 are my next checks. Done.”
He sped up and just managed to finish before time.
[Player 8 speaking]
Player 8 sounded much graver than before.
“I thought both Players 3 and 7 would vote for me—didn’t expect 7 to throw out a wolfy vote! I’ll say it again: I am the Seer, and Player 9 is a red check! I’m revising my Sheriff flow to 7 and 2.
If I’m right, Player 2 will come back red as well. With both 3 and 7 off-Sheriff, checking either one first is the same. That earlier detail was just a tiny flaw in my speech, but Player 2 acted like he’d discovered a new continent—making a huge fuss.
I have reason to suspect he’s a wolf, desperate to get the real Seer voted out right away. What are you afraid of? That my red check hit your teammate?
Player 10 is on the right side, which reassures me. If all good players were as smart as 10, this would be much easier. I hope 10 doesn’t get swayed by 11—keep siding with me.
Player 11 is a confirmed wolf! Player 12 is his companion—he could be 11’s wolf partner, or a good player 11 is dragging for votes. Player 1 sided with me, so he’s definitely good. Player 4 followed Player 2’s logic; I don’t think he’s a wolf—more like a good guy on the wrong side. Player 4, turn back. If you don’t, there’s no salvation—you really are on the wrong side…”




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