Chapter 184: Sending the Signal
Among them, the Seer, Witch, Hunter, Idiot, and four Villagers belong to the Good camp, while the four Werewolves belong to the Werewolf camp.
Seer: Can open their eyes at night and investigate one player per night to learn whether they are Good or a Werewolf.
Witch: Has one bottle of poison and one bottle of antidote. The poison can kill one player at night; the antidote can save a player attacked by the Werewolves. However, the Witch cannot use the antidote to save themselves. In other words, if the Werewolves target the Witch on the first night, there will be no Witch for the Good side, putting them at a disadvantage from the start.
Hunter: Also known as the Gunslinger. If killed by Werewolves or voted out, the Hunter can shoot and take one player down with them. However, if the Hunter is killed by the Witch’s poison, they cannot use their gun.
Idiot: Considered the strongest Villager card. Has no powerful skills, but if voted out, can reveal their card and prove their identity.
Villagers: No abilities. They always close their eyes at night and can only vote during the day. Their role is to speak logically during discussions, prove they are Good, and help find Werewolves. “Showing clear” means proving through words and reasoning that you are Good.
Werewolves: Open their eyes each night to kill one player, while during the day they disguise themselves as Good and push others out.
Speaking time: 3 minutes per person.
Sheriff role: The Sheriff has tie-breaking power and one and a half votes when exiling, as well as 30 extra seconds of speaking time. If the vote is tied, those tied will enter a PK round, give speeches, and be revoted on. If the tie remains, then no Sheriff exists this game, and the badge is lost. The badge belongs to the Good side; losing it is bad for them.
There are many different rule sets for Werewolf. In this “Seer–Witch–Hunter–Idiot” (12-player standard) format, the win conditions are:
Good side wins if all 4 Werewolves are eliminated.
Werewolves win if they wipe out all 4 Villagers or all 4 power roles.
Note: Player voices are randomized; speeches cannot include information unrelated to this game of Werewolf.
Mu Lantu: “…” He suspected this note was aimed directly at him and Huazhang.
He rubbed his chin, thinking: So… how should he send a signal to Huazhang?
The giant screen displayed the rules for five minutes, then disappeared.
The system, acting as the moderator, announced: [All players, please check your identity.]
Mu Lantu tensed.
This format was considered one of the most balanced, with Good and Werewolves each having about a 50% chance. Still, he hoped to draw a Good card—whether a role or Villager—because the chance of both he and Xu Huazhang being Good was greater than both being Wolves.
A light screen popped up on his watch:
“Your role: Witch.”
Mu Lantu’s heart leapt with joy. The Witch was good! He believed he could identify at least one Werewolf from players’ speeches, then use his poison to kill them.
The Witch’s duty was to poison Werewolves.
Moderator: [Night falls, close your eyes.]
Mu Lantu didn’t close his eyes, but his vision went completely dark anyway.
Moderator: [Seer, open your eyes. Choose one player to investigate.]
Mu Lantu didn’t know who the Seer was, so he simply waited for the time to pass.
Moderator: [Werewolves, open your eyes. Choose your target to attack. You have three minutes to freely communicate. During this time, Good players cannot hear you.]
He waited patiently for the three minutes to pass.
Moderator: [Witch, open your eyes. The player attacked last night is number 9. Do you want to save them? If yes, raise your hand within ten seconds.]
As the Witch, Mu Lantu saw that Player 9 had been attacked. He immediately raised his hand and used the antidote.
Being attacked on the first night could mean they were Good—or it could be a self-attack by a Werewolf to trick the Witch into wasting the antidote.
But regardless, the Witch should usually save. If the attacked player was a power role and went unsaved, the Good side would lose a crucial ally. It was too risky not to save.
The night phase ended.
Moderator: [Day breaks, open your eyes.]
Light returned, but the twelve players were still just black silhouettes.
Moderator: [Players who wish to run for Sheriff, turn on your lights. Those who don’t, take no action.]
A circular light appeared in front of each player with a switch beside it.
Mu Lantu immediately switched his on. He was a power role, so he needed to run for Sheriff to guide the others. More importantly, he needed to send a signal to Huazhang.
Only Players 3 and 7 didn’t turn their lights on; the rest did.
Moderator: [Candidates for Sheriff are Players 1, 2, 4, 5, 6, 8, 9, 10, 11, and 12. Starting randomly with Player 6, please give your speech.]
Mu Lantu perked up, listening carefully.
Player 6, clearly nervous, stammered:
“I-I’m a Good person. Didn’t expect to be first. With no info, all I can say is… I’m Good. Please believe me! That’s it.”
Mu Lantu frowned. Definitely not Huazhang. That kind of poor speech would get 6 labeled as a Wolf.
Moderator: [Player 8, please speak.]
As expected, Player 8 immediately attacked Player 6.
“Player 9, check and kill. Badge 3 and 11 are in order. Player 9 is checking and kill. Player 6 must have gotten the werewolf card, that’s why he’s so nervous. Another wolf. Good guys, this round is a sure thing. We found two wolves at once…”
Mu Lantu raised an eyebrow. A red check on Player 9? But 9 was his “silver water”—the person he had just saved.
If 8 was truly the Seer, that would mean 9 was a self-stabbing Wolf. But Mu Lantu doubted that. Would Wolves really risk such a dangerous gambit in a death-match dungeon? If the Witch hadn’t saved, they’d lose a Wolf immediately. Too risky.
He mentally marked Player 8: 99% Wolf.
If Player 8 was Wolf, then Player 6 and Player 9 were most likely good guys. Why was it a high probability? Because it wasn’t ruled out that Player 8 was deliberately stepping on Player 6 and Player 9, his two wolf teammates, to improve his seer status.
Before Player 8 finished speaking, Mu Lantu listened more carefully.
Player 8 continued confidently, “…Without further ado, let me explain why I checked Player 9. I checked right next to him. That’s normal, right? Either I checked Player 9 or Player 7. I checked Player 9, and the result was a check and kill.?
If Player 9 wants to save himself, he can either play the Oracle against me or some other God card. If he plays the Oracle against me, I hope you won’t believe him. If I were to pretend to be a Wolf, do you think it would be such a coincidence? I could just throw a random check and kill and get the Oracle?
Now let’s talk about Player 3. In this round, there are only two people under the police, Player 3 and Player 7. At most, they can play one Wolf. It’s possible that both are Wolves or both are Good, but we’re definitely focusing on the probability.
By verifying just one person, I can define the identity of the other. If Player 3 is Good, Player 7 could be a Wolf; conversely, if Player 3 is a Wolf, Player 7 could be a Good. Of course, these are just possibilities. I hope Players 3 and 7 won’t harbor hostility towards me.
If you’re all Good, even better. Vote for me with your badges, so that I, the Oracle, can lead the Good to victory. If you’re all Wolves, you should definitely vote for me, so that you can maintain your identities.
Similarly, by verifying Player 11, I can also soft-define the identities of Players 10 and 12. If Player 11 is a good guy, there’s a high probability that Players 10 and 12 will produce a wolf. If Player 11 is a wolf, Player 10 can put it aside for now. There’s a small chance that Players 9, 10, and 11 will produce three wolves in a row.
Since the other players haven’t spoken yet, I won’t go into details here. Finally, let me repeat: Player 9 checks and kills, and the badge flow 3 and 11 are verified in sequence. “
Moderator: [Player 9, your turn.]
Player 9 sneered, “What, did you check and kill in your dream? You really think two Wolves were that easy to find? Player 8 is a solid Wolf.”
Mu Lantu’s eyes lit up. That was Huazhang!
The words “dream,” “two,” and “solid” began with M, L, T—the initials of Mu Lantu’s name. That was no coincidence. (Dream = Meng; Two = Liang; Solid = Tie)
Even though the voice was randomized, the pacing and style were unmistakably Xu Huazhang.
Mu Lantu felt a rush of joy. He had saved Huazhang! And saving someone’s life… should be repaid with lifelong devotion, shouldn’t it?
But he still had a sliver of worry—what if Huazhang really had self-attacked as a Wolf?
He listened carefully as Player 9 continued:
“I’m Good. Player 8 checks and kills me, so he’s clearly a Wolf. If 8 dares to throw a fake check and kill, that means there are multiple Wolves among the Sheriff candidates. He was gambling against the Seer. Too bad—I’m not the Seer.
And if 8 is a Wolf, then 7 is highly likely a Wolf too. 8 couldn’t throw a check and kill on his teammate, so he threw it on me. With 7 being off-Sheriff, and based on the rule of at least one Wolf off-Sheriff, that makes 3 most likely Good.
Look at 8’s vote flow—he framed Player 3 first. High chance he’ll throw another check and kill. If we follow his perspective, then 3, 6, and 9 are all Wolves. That’s too easy—three Wolves found in one day? No way.
If 7 is Good, 8’s choice to check me over 7 only further proves he’s fake Seer Wolf…”





